Inventory of all articles of TaipeiEcon
Inventory of all articles of TaipeiEcon
By Lin,Yu-ying/Taiwan Cyber Athlete Association
The elevated global network infrastructure has changed everyone’s life. E-Sport originated as a by-product resulting in game promotion. Game developers and operators mainly focus on the game directed at a player-to-player competition mechanism to hold the tournament, to increase adhesiveness, and to attract new players. Since the game has great influence on the economy, culture and society, the e-Sport industry has gradually become one of the internationally recognized sports competitions as well. Some countries even recognize an e-Sport player to be an athlete, which shows an obvious fact that e-Sport can be a hub to connect with other related industries. The core demand lies in keeping the player’s international competitiveness and remaining steady in professional tournaments. Some suggest that government units should be active and keep on promoting e-Sport related activities in the future. Consequently, this industry can keep its advantage and competitiveness in the trend of digital global entertainment.